
I've been considering replacing this script with something more like Wordpress just to make my life easier. It's pretty obvious I'm never really going to finish this, though maybe I could at least port over the scheme.

I've been putting some new effort into a Link's Awakening script recently. I don't know what I really plan on doing with it, but whatever.
That's about it, really. My laptop imploded a few weeks ago making it hard to do much of anything else, and combine that with the whole mess of other crap recently and, well...
I also got a Twitter account for some absurd reason, so you can follow me at @xkeepah. Mostly for details that aren't worth sharing with 4 IRC channels, I guess.
Released.
Download FCEUX 2.1. All the files (including scripts) are in it; the one you want for this particular one is SMB-Mouse.lua (though there are others).
Drop comments here. I mean I guess you can put them here, but ... really, why? Jul loves you.
But hey, 14 days isn't bad for "soon", right?
There's just nothing to update about.
Well, okay, I guess there's a few things happening over on Jul...
For one, the 2009 Mosts, a few ancient schemes, and a bunch of other things.
There just hasn't been much about me to write about.
Playlist link, most of you have probably seen it.
Nothing of particular interest right now.
This is far from the fastest out there... just on TetrisConcept, this would rank #18. But it's a personal best, so...
Not on YouTube or something similar because a) it's over 11 minutes, and b) Arika has a nasty habit of sending takedown notices to any clone video. I don't want my account suspended.
I know the quality is pretty bad for the filesize. I'm looking into better ways to convert to FLV.
It's time for a look back at what was. Or rather, wasn't.
The Hall of Failures, 2008 Edition.
In other news, nothing of interest. I messed around a bit with Faria, but nothing worth reporting on here.
Hope you all had a good Christmas/whatever you celebrate.
See you in 2009. Naturally, no updates until then.
Old news if you pay attention.
All of the data is in this thread at tasvideos.
Basically, you fly around and dodge red bullets. It's the prototype for something more major, and based on its addictiveness I hope I can duplicate that in a larger space fighter. Not bad for only having boxes and lines for graphics, eh?
Working (i.e., WIP) version available. Contents are volatile, so beware!
I know I'm falling a bit behind on updates again. I plan on making a generalized "Lua garden" for scripts like this, so keep your eyes peeled and watch this space. To that end, I really need to implement some other features, like preview/post editing/pages. Yikes.
%20[!]-63.png)
This is an Lua script for Mach Rider.
%20[!]-64.png)
You can toggle between 'adjusted units' (kM/h, different RPM metric) and the game's internal unitry.
%20[!]-73.png)
You can also toggle between automatic and manual shift (by editing the script, at least). Auto will automatically shift upwards and downwards at certain levels to try to keep you going as fast as possible.
This was pretty much the work of just one day. You can download the Lua script for Mach Rider, although since it's still a WIP like everything it's likely to change. Naturally, requires x_functions library as well.
As per a mindnight musing a bit ago, I've been working on a new Lua scriptlet that'll never be finished, as per the usual. This one's a bit different from the previous "functional" ones, and is mostly just meant as a way for me to learn how to poke SMB1 before starting a bigger project I had in mind.
%20(PRG0)%20[!]-43.png)
Pushing up will make the game act as if Mario has gone into a pipe/fallen off the bottom of a bonus/whatever, warping him to wherever the game says it should with a random entrance effect (for testing). The HUD just shows some information about it.
%20(PRG0)%20[!]-42.png)
There are 5 actual entry methods... this one is one of the garbage ones.
Thread about this on TASvideos
YouTube video (features a lot of debug output, though)
Some images:
%20(PRG0)%20[!]-31.png)
And if 3 replays isn't enough:
%20(PRG0)%20[!]-32.png)
So while this may not be quite on Sunday (yes, I decided Sunday was better), well... now you know why :)
It isn't quite finished yet, but most of the basic functionality is done. Hopefully I can be finished with this soon :D
Mark my goddamn words.
I'll probably make updates resume on Saturdays, in order to help with keeping them on time. Thursday was a pretty weird (and rather impromptu) decision...
Other things I should do this are adding some mechanism of pages (as the backlog of posts is kind of, er, big) and post editing (d'oh), so expect those later.
Of course, it would be a billion times more rewarding to work on if people used the system. As it is, nobody even knows it exists.
Maybe I should add a ticker to the top of Jul or something.
Okay, so simple enough. Completely valid code (minus an unrelated error in the CSS), 4.01, all that jazz.

Okay, fine, mystery space, whatever. It isn't working like I want. I'll try adding a border to see if there's some weird shit breaking somewhere.

Somehow, the "margin: 1em" style to a completely different element is getting applied to both divs, breaking all of them completely.
Seriously, fuck web design. The W3C can shove their "standards" up their asses.
(By the way, it breaks the same way on every browser. Ironic.)
Ar Tonelico.
I'll get back to things sooner or later. I've been putting too many things off for far too long, and it's infuriating to me every time I think about it.
Things have been a tiny bit hectic here, though! Vacation, for one, and trying to take care of ever-developing messes all over the rest of the damn place. Nightmare, I tell you.
However, shit's settling down, so (maybe) you can expect some updates sooner or later. It'd be nice, at least.
No update this week.
Might as well just get it out of the way now before I go "Oh, oops, looks like I forgot it again."
Yeah, it's falling apart. So much for that schedule, then, bleh.
In other news, I made a graph that details IRC activity over a few channels I frequent. Kind of interesting, I guess.
I really haven't done pretty much anything this week.
Remember the whole weekly update? Yeah, uh... Gunbound happened. Oops.
Surprise.
I finally decided to just port the damn thing over to Rusted Logic's front page.
So, now it uses the same engine cpubasic13's and my own pages run off of.
Now, I wonder... how long until somebody notices? :P
I'd make it blink, but...
Yeah. That might be a bit too much...
Anyway, MiniSM X, the codename for Hiryuu's simfile site in accordance with sticking the letter X on the end of everything, actually got started. I'm amazed too. So far it's slightly database driven, mostly built off of Jul X's source (if you couldn't, you know, tell). Most of the board guts have been ripped out aside from what's useful... considering how finished Jul X was is, that's about everything! ha ha wit.
The far more noticable update is here -- cleaner URLs and comments. You can thank cpubasic13 for the last one. It seems to work well enough, at least, heh.
...
Aside from that, nothing else to really update on. Surprise, I guess.
Welcome Lua scripting as the newest member of the Things I Can Do list.
Aside from that, nothing. Literally, nothing. I have accomplished nothing else of value this week.
Wonderful.
Very few things actually got done this week, much to the surprise of nobody:
I also added the Adsense banners back after having them off for several months.
Hopefully next week will actually have more interesting things, eh?
Nothing much to really update on, I guess. Tina 3 has had a few small upgrades.. it outputs in ANSI color, now, among some other small features. Hiryuu's simfile project hasn't actually gone anywhere for the time being, either.
Disgaea 2 did come, however, and you could argue that it's been what's sucking away most of my will to work on things... and you'd probably be right, heh.
Tina3 got some updates a while ago. It now tracks activity in the IRC channels it's on, though I still have to add support for some things. In addition, it now also tracks line counts... though it also penalizes those who think they can spam their way into the top :)
As for MiniSM: not really that much. Recently, all of Hiryuu's simfiles were parsed, though they won't last long there (only temporary). More importantly, a pretty nasty bug was fixed involving UTF-8 byte order marking in text files; this would give no title for some simfiles, and has been partially fixed. Though a better idea would be to just rewrite the entire thing from the ground up (and is, in fact, something to do later)...
...
As for Shitburst, that would be a joke page I'm making to basically poke fun at the whole Web 2.0 idea. I loathe the idea of gradients everywhere, shiny buttons and shit, and all of that other crap. Especially starbursts. I don't expect it to go anywhere other than being a joke page there (and it won't ever be finished either, by design).
Anyway, the MiniSM update was required to prepare stuff for the other simfile-related website I'm half-working on. More details on that as the idea develops, though considering how long it's been since I decided to start working on it...
I added another command (or two) today:
~tz [timezone]: Current Timezone's time.
~mem: Current memory usage.
Xkeeper> ~mem
_Tina_> Memory usage: 273.6kB
...273 KB isn't too bad for my own IRC client, really.
I just added and fixed a few things... it should give a message instead of just dumping the poster back to the index, now. Not much use, I guess.
I'm going to be working on a page for Hiryuu soon, involving his Stepmania simfiles. I'll keep you guys updated on how that goes.
I did some reshuffling of the code for this page today; it now is a lot more "modulized" (or whatever), so it's a lot easier to port back and forth/fix. Adding a new user and site is as easy as changing an ID, editing the layotu code, and saving it to another domain. Simple. Much moreso than I was expecting, even.
If this gets enough use, I eventually plan on adding support for pages (instead of having all of them on one page), and maybe some other things. Theoretically it can also be used as a "module", by simply setting the header and footer to nothing... I'm not sure how well that would work (since I obviously haven't tried it), but it's theoretically possible.
The funny thing is this is more functional than Rusted Logic ever got, although if this keeps up you can pretty much rest assured that it's going to become the engine Rusted Logic uses too.
To that end, welcome cpubasic13 to the Rusted Logic family, heh.
Yeah, this is just a prototype. I guess you could say I got tired of waiting so long for myself to finish Rusted Logic that I went and made a miniature version of the page, heh.
It's nothing special (it just has a very basic post new page and takes raw HTML), but it at least formats two newlines into </p><p> for an easier time formatting. One linebreak isn't really changed (maybe later I could do that, but for now it allows me to insert tables and such without having to remove all the newlines)...
Nothing like smilies yet (though I'm considering it), comments, or even multiple posters or pages; just a raw page listing the contents of one table in the database. Very simplistic and barebones.
But if nothing else, it's a home I can easily update, which is always a good thing.